The problem with theSkull Sons Of Ireland American Chapter St. Patrick’s Day Shirt. Because it doesn’t have a ton of health, while with the same stats both Hush and Delirium become a slog that requires constant concentration and perfect dodging for ten minutes straight. So yeah, harder but not as fun. Tales of Maj’Eyal is another good example. Playing Adventure Mode vs. Roguelike vs. mode are all valid ways to play, and have their pros and cons.
Same here. What I hate though is that lately, I’ve started forgetting theSkull Sons Of Ireland American Chapter St. Patrick’s Day Shirt. I always go for the heart – the challenge is the exciting part! I disagree that it forces you into certain deck types. Yes, you need to a rounded deck that can block, scale and deals damage, but there are SO many ways to achieve that. I’ve had a few really powerful quick scaling high damage decks that blew through all the bosses. But the Spear/Shield guys really do a number on you fast if you don’t have block (or even just get unlucky with a good deck), you don’t get a bonfire to heal and the Heart punishes the shit out of you for going aggressive seeing as you can only damage it so fast.
You can train yourself into thinking of it as an optional boss. And I have and I enjoy the game more because of it. But you kinda have to jump through some mental hoops to do that(And some people won’t be able to do that / consider it as an option), because of theSkull Sons Of Ireland American Chapter St. Patrick’s Day Shirt. You just fall over dead. There are definitely narrative ways to have a bonus boss. E.g., the hero saves the world by beating the normal boss but has to beat the bonus boss in order to get out of the crumbling dungeon alive. That’s badass. Randomly passing out dead does not feel badass. Kinda feels like the should be the “secret boss” of the spire, while a proper act 4 for the hearts owner/building owner (the spire itself? But that’d be weird since you’re inside the spire) would be the boss.